Modal Ability: Unbalancing Strikes - Focus your attacks on your target's footing, dealing less damage, but lowering Reflex on hit.ĭeflector: +3 Deflection against Melee weapons These attacks deal less damage.Īrcing Blows: 10% of Grazes converted to Hits Modal Ability: Bewildering Blows - Aims to concuss the target by striking them in the head to lower their Will defense. The attacks are slower, but cause bleeding wounds on hit. Modal Ability: Bleeding Cut - The Axe wielder takes brutal swings to dig deep into the target. Modal Ability: Parrying Blade - The wielder focuses on deflecting incoming attacks, trading damage for Deflection against melee weapons. Modal Ability: Interfering Barrage - Focus wand attacks to interfere with the enemies' ability to attack effectively, at the cost of damage. Unfit For Melee: -5 Deflection against Melee weapons Modal Ability: Blast - The rod attacks with greater energy, slowing the wielder's recovery, but hitting enemies around the target. Modal Ability: Destructive Channeling - Channeling excess energy through the scepter hurts the wielder with each attack, but increases the damage dealt. Pillars of Eternity 2: Deadfire's one-handed weapons are solid all-rounders, giving players offensive options often without any sort of skill bonus or penalty while simultaneously offering some of the most useful Modal Abilities. One-Handed Weapons and Magical Implements Modal Ability: Rapid Shot - The character fires and reloads the pistol quickly, at the cost of accuracy. Modal Ability: Powder Burns - Overloading shots with powder causes a short range incendiary, but the thick smoke from the blunderbuss is distracting to the wielder. Inaccurate: -10 Ranged Accuracy with Blunderbuss attacks Modal Ability: Aimed Shot - The Arquebus wielder takes time to line up a well-aimed shot. Inaccurate: -5 Ranged Accuracy with Arquebus attacks Modal Ability: Overdraw - With slower heavier draws, the War Bow can penetrate the toughest armor. Unfit for Melee: -10 Deflection against Melee weapons Modal Ability: Rapid Shot - The Hunting Bow allows for rapid draw and fire of arrows at the cost of accuracy. Modal Ability: Interrupting Shot - The character takes careful aim to cause maximum impact with the Crossbow. Unfit For Melee:-10 Deflection against Melee Weapons Hits knock the target prone.īonus Crit Chance: 10% of Hits converted to Crits Modal Ability: Overbearing Shot - The character takes careful aim to cause maximum impact with the Arbalest. Unfit For Melee: -10 Deflection against Melee weapons Heroes won't incur any penalties for using weapons they aren't proficient with - they simply won't have access to the weapon's specific Modal Ability.īy and large, players going after ranged weaponry in Pillars of Eternity 2: Deadfire can expect decent range and penetration power at the cost of reduced Crit damage and deflection, with some weapons providing a distinct bonus or penalty to Accuracy. Each different weapon has a different Modal Ability, but players will only be able to take advantage of them for the two weapons they choose to be proficient with. Weapons also grant access to specific modal abilities, the likes of which can be utilized at will. Each weapon type comes with its own base attributes for damage, penetration, range, attack time, and reload time, as well as potential bonuses to hero attributes. Five different types of weapons are available: bows, firearms, magical implements, one-handed, and two-handed, in addition to the availability of defensive shields. The choice of which weapon to use during Pillars of Eternity 2: Deadfire's character creation process really comes down to player preference. List of Weapons, Weapon Proficiencies, Modal Abilities, Bonuses, and Penalties Read on to learn more about all the buffs, bonuses, penalties, and abilities surrounding Pillars of Eternity 2: Deadfire's many different weapons. Beyond that, weapon proficiencies are also tied into the game's potent Modal Abilities. Obsidian Entertainment's latest RPG has a lot of different weapons on offer, and choosing proficiencies with certain weapons means deciding between a number of different active and passive skill bonuses and penalties. One of the more obvious choices players need to make in Pillars of Eternity 2: Deadfire concerns their hero's preferred weapons.
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